![]() Not all stores have the same price so checking different stores at different times may result in a great price on a turbo kit that you had wanted but could not afford. NFSU2 uses a system that is like its predecessor's, with a small difference: you personally have to go to the brick and mortar stores within the city in order to purchase the necessary equipment. ![]() However, nothing is more satisfying than taking your car for a spin after spending hours fine-tuning and customizing it. Other sponsors have different requirements, and there is a wide enough variety to fit your driving style. Each sponsor has certain requirements that must be met, like my current sponsor, OZ, which requires me to do three sponsored drift events, win 19 races, and five URL races. The entire game revolves around the sponsor you move to the next stage each time you get a new sponsor. If you miss a race, the consequences are negligible, and the story still goes on. If your forte is drifting, then go to all of the drift races, but if circuit is your specialty, then race those instead, and so on. In the first NFSU, you had to go through a specific number of races, but in this title, the races that you wish to run are entirely up to you. At times, there may even be other special events such as a photo shoot or unique parts, which you must reach within a certain time, and this completely changes the NFSU universe. This map ties closely to how the game is played having a free roam mode, you must drive to certain race locations in order to participate. What really helped the gameplay feel different was EA's newest addition, the NFSU2 world map, which shows a map of the portions that you've unlocked within the city of Bayview, at least the portions you have unlocked. These modes might be great, but in reality, they would not have really improved the gameplay all that much, since they feel similar to the last. For each trick you do, your car will earn points that will add to your NOS gauge, or remove from it, if you hit oncoming traffic. A new system has been implemented in these races, a system similar to Burnout 3s where you regain NOS. The three new modes in the game are: Street X, which is similar to cross-country racing on a short, closed circuit URL, where you will race up to six players on a closed circuit, and lastly, Outrun, which plays like Tokyo Extreme Racer, where you try to outrun your opponent. The final mode that resembles those in the previous NFSU is Drift, where you do as the name says and "drift" on certain courses, with the added feature of downhill drifting, much like Initial D. This is actually quite similar to Sprint mode, if it weren't for the fact that Sprint has only one start position and one finish position, with no backtracking. Circuit involves you driving around a set route within the city, trying to avoid oncoming traffic and winning by using any possible method. The offered modes are: Circuit, Sprint, Drift, Street X, Underground Racing League (URL) and Outrun, with the first three modes being quite comparable to their NFSU counterparts. ![]() Although the option is available to you, SUVs aren't exactly the friendliest vehicles to race, and you have to be an insanely skilled driver if you want to take these into any of the racing modes. They also included huge SUVs in the game, and everyone knows that an H2 had better not handle like an AE86 or be smoking my level-3 engine Skyline or Supra. ![]()
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